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DIGITAL PRODUCT · CLIENT PROJECT · 2026

Komiksan Liga

A dedicated league product for Komiksan, bringing the public programme, live standings, results and an administration environment into one focused system.

  • WEBSITES & DIGITAL PRODUCTS
  • DIGITAL TOOLS & AI
  • GROWTH & OPTIMISATION
VISIT E-SHOP (opens in a new tab)
PROJECT IDENTITY02

CASE STUDY · STUDIO ERA22

01 · CONTEXT

Regular tournaments became a product that can grow.

Komiksan organises regular Pokémon TCG play. Events, points and results needed a clear environment of their own rather than another improvised spreadsheet.

Studio ERA22 structured the first MVP around a public league page, live standings and an admin environment for events, results and seasonal content. The first version stays deliberately focused on the public league experience and practical administration.

ROLE
Product structure · UX/UI adaptation · prototype
PLATFORM
Web product · Admin MVP
STATUS
MVP designed · implementation planned
MARKET
Czechia · community retail

02 · PRODUCT CONCEPT

Public league, standings and management in one system.

Public Komiksan Liga page design

PUBLIC LEAGUE

Programme, live standings, prizes and rules are available in one place.

RESULTS & STANDINGS

Results, points and the season standings are presented clearly in one place.

ADMIN MVP

Events, results and the season are managed from one environment.

03 · SCOPE AND SOLUTION

A focused MVP for a small club. Not compromised design.

01

Programme and live standings

The public page explains upcoming play, results, prizes and rules.

02

Results and points

The first version focuses on recording results and keeping the standings clear throughout the season.

03

League administration

The organiser manages events, results and seasonal content.

04 · STUDIO ROLE AND ADMIN MVP

Komiksan Liga administration environment design

What Studio ERA22 actually designed

  • The product structure and first-version scope.
  • The public league programme, standings and rules.
  • The structure for results, points and live standings.
  • The administration environment for events and results.

Operational e-shop support also includes catalogue and import rules. In this case study they remain a supporting layer, not the main story.

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